Call Market
Call a coin's multiple. The crowd backs it or lays it. The on‑chain median settles it.
- Targets
- 1.5-100x
- HIT rule
- 4 of 7
- Settled on a single wick
- 0
Schematic · one call, gate to photo finish
How a call runs
- 1
The call
A caller names a coin, a target from 1.5x to 100x and a window from 1 h to 7 d, and stakes SOL on YES.
- 2
The tote
Anyone backs YES or lays NO for the first 25% of the window, while the median is under halfway.
- 3
The median runs
HIT when 4 of the newest 7 readings sit at or above the target, held 4 min. Each reading is clamped to 15%.
- 4
Photo finish
Winners split the losing pool pro rata, minus 3%. The caller's record moves on chain.
The tote hall · live from chain
Betting windows
Bets close at a quarter of the window, or once the median is halfway to the target.
Caller records · written by the program
Form guide
A random caller scores zero on average: a positive score is skill.
Result official
Photo finish
The last settled call, read off the median.
- Median
- -
- Target
- -
- Pot
- -